![]() ![]() While my thanks and gratefulness - and credits, naturally - go to every single homebrewer on this compendium, I believe the following people deserve a special mention:ġ) The Vorpal Tribble, for a wide variety of immensely colorful fey creatures.Ģ) Mulletmanalive, for the amazing Fae-o-matic thread (fey creatures on demand, how cool is that?), and his excellent take on the Hedge and Fae as a whole.ģ) Unosarta, whose name doesn't appear here as many times as you'd expect, but only because he compiled an insane number of nymphs in a single thread called Sisters of Nature. I suggest you read up the flavor texts and note the relevant assumptions and houserules (on cosmology, creature types and subtypes, etc). It's the fluff that makes it shine, and the fluff is a) subjective, and b) may directly affect the crunch. In many cases, using the homebrew sections of this compendium involves much more than copying a stat block. And thirdly, because some homebrewers have dived right into the crux of the matter, and indeed explained what fey are and how they work. Secondly, because many iconic fey from a bunch of different cultures never got an official version. ![]() This Compendium extends to homebrew material, first because there's some top quality stuff here. Because it allowed DMs, players and homebrewers to come up with their own interpretations, without the burden of a - possibly flawed or at least restricting - official unifying theory. Perhaps this scarcity of information was for the best. And the Eberron campaign setting included a distinct plane called Thelanis, where the Fairie Court is located and where all fey hail from. Later, a series of WotC web articles offered a more nuanced interpretation, and added details about the Summer and Winter Courts, complete with rivalries and intrigue. With a few exceptions.īefore 3.5, TSR had briefly debated the subject of Seelie and Unseelie fey, and did so with the usual black and white mentality: seelie are pretty and Good, unseelie are ugly and Evil. Traveler, prepare to be amazed, but also beware!īut where do fey hail from? How, if at all, are they organized? Do they have an internal hierarchy of some sort, alliances and rivalries? Do they have societies, Courts or a plane of their own? Do they grow old, and do they die when their time is up? What is it, in the end, that unifies all these widely different creatures under the type of "Fey"? As a rule, the designers were silent on the matter. ![]() Instead of defining them, they used them to define the part of nature they inhabit: if there are fey around, this grove must be old and magical and wondrous and possibly dangerous. For the most part, they are portrayed as elusive and tricky creatures living in the wilderness. Official D&D publishers never explained fully what exactly fey are and how they work. ![]() "A fey is a creature with supernatural abilities and connections to nature or to some other force or place." The word "All" is, of course, a wild exaggeration. The purpose of this Compendium is to compile All Things Fey (official and homebrew) in one place. Relevant information is scattered all over the place, and a lot of things about them remain vague. Popular though they are, fey never got a Handbook of their own in D&D. ![]()
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